Combat in Deathwing is slow, especially when using melee weapons. The dev team has done a great job at simulating what being strapped into said armor would feel like and this is where some players might find it difficult to adjust. Once a weapon is chosen, you’ll find yourself jumping into the action in a hulking set of armor.
The game also offers a series of unlockable power abilities from shockwaves pulses to chain lighting all of which add to the custom build and feel of your character. It allows for a lot of tweaking and testing to find the best gun for the job at hand. Between and even during missions, if you teleport back to base, you can swap out your loadout and try something new. The best part about the weapon options is how easily it is to switch between them.
There really are a lot of options for players to choose from.
If you like to mow the enemy down in a hail of hot lead you’ll find a friend in the massive chain gun. If you prefer to watch things explode into tiny bits you’ll be happy using some of the massive plasma infused grenade launcher.
If you are looking for a more aggressive tank and spank approach to combat there are plenty of options, from the Hammers and Shields to electricity infused claws, you’re free to slice and dice your way to victory. Much of how you engage with enemies comes down to how you decide to build your Space Marine (more on that in a minute). Each level seems to unlock a different mix of features and setting but manages to make all of it work together in a logical way.Ĭombat in Deathwing is an interesting affair. Everything from lighting to layout seems to feed into the rich gothic setting and, when combined with some great ambient sounds, creates an exceptionally fun game to play through. This is by far one of my favorite aspects of the game and I found myself spending as much time simply wandering around, soaking in the setting as I did blasting endless hordes of baddies. The visuals in Space Hulk are as wonderfully crafted as they are dark and menacing. It’s not the end of the world by any stretch and I’m sure most of the additional lore is tucked away in the mix of data entries you collect while about the Space Hulk. That being said there was more than once during the playthrough where names were dropped that I simply know I missed the reference on. As someone who has never really picked up a 40k story or game, I felt that the story gave me just enough so as not to feel overwhelmed by all that was happening. I especially appreciated story delivery, most of which took place through a series of communications while you moved around each map with the occasional cutscene thrown in to help break up combat a bit. The story of Deathwing is a pretty linear affair but is also one that does an excellent job of helping players understand what being a Space Marine for the empire is really like.
This Space Hulk holds a host of secrets and it is up to your squad to discover them. Armed with an array of wonderfully destructive weapons and a mech-like suit of armor, you and your squad are tasked with exploring a massive, city like a debris field, comprised of discarded ships and the like. Set in the dark, gothic sci-fi universe of Warhammer 40k, Space Hulk Deathwing sees players take on the role of one of the Deathwing Space Marines, the most feared group of Dark Angels in the Empire. But does this Enhanced Edition fix the issues that plague the original release? Does it flesh out what was arguably a shallow game and give real depth and character development? From everything I researched, the game had the right tone and feel but lacked depth and character development. Grab that coffee, kick back, and check out our Space Hulk: Deathwing Enhanced Edition review for PS4.Īfter spending a week or so wading through endless hordes of the Genestealers and battling the forces of Chaos all while exploring the vast infrastructure of a Space Hulk, I’ve come to appreciate just how deep and rich the lore and setting of Warhammer 40K really is. I did, however, follow the launch and subsequent reviews that followed. Second, and this is typically where I my mind tends to head to first is the question of whether or not a game needs it? In the case of Streum On Studio’s Space Hulk: Deathwing, I have to confess that I missed the original Steam launch back in December of 2016. For one, the question that always follows an announcement of an Enhanced Edition has to be, “What are you enhancing?”. Creating Enhanced Editions can be tricky business.